Μέλος ΕΔΙΠ
Τμήμα Πληροφορικής και Τηλεπικοινωνιών
Πανεπιστήμιο Πελοποννήσου
Διεύθυνση: Τέρμα Καραϊσκάκη, 22100 Τρίπολη
Email: angelant@uop.gr
Tηλ:+30 2710 372264
Διδάκτωρ Πληροφορικής του Πανεπιστημίου Πελοποννήσου, Τμήμα Επιστήμης και Τεχνολογίας Υπολογιστών, Μάιος 2005 – Ιούνιος 2009. Θέμα διατριβής: Mεθοδολογία ανάπτυξης εκπαιδευτικών εφαρμογών για μουσεία: προσαρμοστικές εκπαιδευτικές τεχνολογίες εμπνευσμένες από τους επισκέπτες
Μεταπτυχιακό (MSc) στην Αλληλεπίδραση Ανθρώπου – Υπολογιστή με Εργονομία, University College London, UK, Σεπτέμβριος 2000 - Σεπτέμβριος 2001. Thesis: Envisaging Mobile Music Data Services for Students Using Participatory Capture Techniques
Πτυχίο (BSc) στην Κοινωνική και Κλινική Ψυχολογία, University of Kent at Canterbury, UK, Σεπτέμβριος 1997 - Ιούλιος 2000. Final Project: Mindfulness Meditation in Stress Reduction
Δίπλωμα Πιάνου (τάξη καθηγητή M. Halleker), Ωδείο Metropolitan, Αθήνα, Σεπτέμβριος 1981 – Ιούνιος 1996
Πτυχίο Νηπιαγωγού, Παιδαγωγικό Τμήμα Νηπιαγωγών, Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών, Σεπτέμβριος 1992 - Δεκέμβριος 1996
Πτυχίο Ειδικού Αρμονίας, Ωδείο Ορφείο Αθηνών, Οκτώβριος 1990 – Ιούλιος 1993
Εκπαιδευτικές Τεχνολογίες, Τεχνολογίες σε Περιβάλλοντα πολιτισμού, Δια Βίου Μάθηση, Εικονική και Επαυξημένη Πραγματικότητα, Αλληλεπίδραση Ανθρώπου-Μηχανής
ΒΙΒΛΙΑ:
Λέπουρας Γ., Αντωνίου, Α., Πλατής, Ν., Χαρίτος Δ. 2015. Ανάπτυξη Συστημάτων Εικονικής Πραγματικότητας. Αθήνα, Κάλλιπος.
INTERNATIONAL JOURNALS:
[J8] Naudet, Y., Antoniou, A., Lykourentzou, I., Tobias, E., Rompa, J., Lepouras, G. 2015. Museum Personalization Based on Gaming and Cognitive Styles: The BLUE project. International Journal of Virtual Communities and Social Networking, Vol.7 (2), 1-29.
[J7] Antoniou, A., Lykourentzou, I., Rompa, J., Tobias, E., Lepouras, G., Vassilakis, C., Naudet, Y. 2014. User Profiling: Towards a Facebook Game that Reveals Cognitive Style. In De Gloria, A. (Ed.), Lecture Notes in Computer Science, 8605, 1-16.
[J6] Theodoropoulos, A., Antoniou, A., Lepouras, G. 2014. Students teach students: Alternative teaching in Greek secondary education. Education and Information Technologies, 21 (2), 373-399.
[J5] Antoniou, A., Theodoropoulos, A., Christopoulou, K., Lepouras, G. 2014. Facebook as teaching tool in Higher Education: a case study. International Journal of Advances in Social Science and Humanities, 2 (3), 43-56.
[J4] Antoniou, A., Lepouras, G., Bampatzia, S., Almpanoudi, H. 2013. An approach for serious game development for cultural heritage: case study for an archaeological site and museum. Journal of Computing and Cultural Heritage, ACM Press, 6(4), article 17, 19 pages.
[J3] Antoniou, A., Lepouras, G., Vassilakis, C. 2013. Methodology for Design of Online Exhibitions. Journal of Library & Information Technology, Vol. 33, No. 3, May 2013, pp. 158-167
[J2] Antoniou, A., Diakakis, D., Lepouras, G., Vassilakis, C. 2011. Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games, International Journal of Learning Technology, Vol. 6, No. 3, November 2011, p. 263-287.
[J1] Antoniou, A., Lepouras, G. 2010. Modeling visitors’ profiles: a study to investigate adaptation aspects for museum learning technologies, Journal of Computing and Cultural Heritage, ACM Press, October 2010, 3(2), Article 7
CONFERENCE PROCEEDINGS:
[C22] Vayanou, M., Katifori, V., Chrysanthi, A., Antoniou, A. 2016. Collocated Interaction in Cultural Storytelling Experiences: How to coordinate visitor actions? Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing. San Francisco 27 February-2 March.
[C21] Lykourentzou, I., Antoniou, A., Naudet, Y., Dow, S. 2016. Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing. San Francisco 27 February-2 March. (honorable mention paper)
[C20] Theodoropoulos, T., Antoniou, A., Lepouras, G. 2015. The Little ones, the Big ones and the Code: Utilization of digital educational games in primary school pupils. Proceedings of the 7th Conference on Informatics in Education (7th CIE 2015). Pireaus, 9-11 October, p.49-59.
[C18] Bampatzia, S., Antoniou, A., Lepouras, G., Bampatzia, V., Lountzi, A. 2015. “Ghost-Athens”: a mobile application about the unknown buildings and street art of Athens. Proceedings of the 3rd International Conference Hybrid City, Data to the People, Athens 17-19 September, (pp.268-271).
[C17] Antoniou, A., O'Brien, J., Bardon, T. Barnes, A., & Virk, D. (2015, October). Micro-augmentations: Situated calibration of a novel non-tactile, peripheral technology museum. In Proceedings of the 19th Panhellenic Conference on Informatics (pp. 229-234). ACM.
[C16]Lepouras, G., Antoniou, A. 2015. Technology Museum at Megalopolis. UNIVERSEUM 2015, Athens, 11-13 June.
[C15] Bampatzia, S., Roumelioti, E., Antoniou, A., Lepouras, G., Bravou, V. 2015. Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability. Proceedings of the 9th International Conference on Research Challenges in Information Science, IEEE RCIS, Athens, 13-15 May.
[C14] Antoniou, A., Lepouras, G. 2014. User Engagement: the Ψ approach in Cultural Heritage (in Greek). Usability and Accessibility days. Athens 10 December
[C13] Lepouras, G., Katifori, A., Vassilakis, C., Antoniou, A., Platis, N. 2014. Towards a learning analytics platform for supporting the educational process. Proceedings of the 5th International Conference on Information, Intelligence, Systems and Applications, Chania, 7-9 July.
[C12] Naudet, Y., Lykourentzou, I., Tobias, E., Antoniou, A., Rompa, J., Lepouras, G. 2013. Gaming and Cognitive Profiles for Recommendations in Museums. Proceedings of the 8th Workshop on Semantic Media Adaptation and Personalization (SMAP 2013), Bayonne, 12-13 December.
[C11] Antoniou, A., Lykourentzou, I., Rompa, J., Tobias, E., Lepouras, G., Vassilakis, C., Naudet, Y. 2013. User Profiling: Can a Social Network Game Reveal Cognitive Style? Proceedings of the Games and Learning Alliance Conference (GALA 2013), Paris, 23-25 October.
[C10] Lykourentzou, I., Claude, X., Naudet, Y., Tobias, E., Antoniou, A., Lepouras, G., Vassilakis, C. 2013. Improving museum visitors’ Quality of Experience through intelligent recommendations: a visiting style-based approach. Proceedings of the 9th International Conference on Intelligent Environments, Athens, 16-19 July.
[C9] Antoniou, A., Lepouras, G.,
Lykourentzou, I., Naudet, Y. 2013. Connecting physical space, human
personalities, and social networks: the Experimedia Blue
project. Proceedings of the International Biennial Conference Hybrid City,
Subtle Revolutions. D. Charitos, I. Theona, D. Gragona, H. Rizopoulos, M.
Meimaris (Eds). University Research Institute of Applied Communication, Athens,
23-25 May, p. 197-200.
[C8] Antoniou, A., Lepouras, G., Using Facebook as complementary teaching tool: A case study, Proceedings of the International Workshop on Online Social Networks: Challenges and Perspectives (IWOSN) 2012, Patras, June 15, p. 19-20
[C7] Almpanoudi, H., Bampatzia, S., Antoniou, A., Lepouras, G., Koumbarakis, M., Educational application for the sanctuary of Vravronia Artemis, Proceedings of the 8th Panhellenic Conference with International Participation: Information and Communication Technologies in Education 2012, Volos, September 28-30 (in Greek)
[C6] Antoniou, Α., Lykourentzou, I., Lepouras, G., Adaptable Educational Technologies for Museums: combining the cognitive requirements and the physical movement of the visitor, Proceedings of the 7th Pan-Hellenic Conference with International Participation, Information and Communication Technologies in Education 2010, Corinth, September 23-26, p. 719-726 (in Greek)
[C5] Antoniou, A., Lepouras, G., Meeting Visitors’ Expectations: The Perceived Degree of Museumness, Proceedings of the CSEDU 2009, Lisbon, Portugal, March 23-26, p. 187 - 193
[C4] Antoniou, A., Lepouras, G., Reflections on Mobile and Life Long Learning: Museums as Application Fields, Proceedings of the IADIS International Conference, Mobile Learning 2008, Algarve, Portugal, April 11-13, p. 249-252
[C3] Antoniou, A., Lepouras, G., A Fast Pace Method for Involving Children in Edutainment – Technology Design, Proceedings of the 1st International Conference on Advances in Computer – Human Interaction 2008, St. Luce, Martinique, February 10-15, p. 149-157
[C2] Antoniou, A., Lepouras, G., Adaptation to Visitors' Visiting and Cognitive Style, Proceedings of the 3rd International Conference of Museology & ICOM-AVICOM Annual Conference 2006. Mytilene, Greece, June 5-8
[C1] Antoniou, A., Lepouras, G., Using Bluetooth Technology for Personalised Visitor Information, Proceedings of the IADIS International Conference, Mobile Learning 2005, Qawra, Malta, June 28-30, p. 307-309
Επιστημονικός Συντονιστής,
Μέλος της Διοικούσας Επιτροπής του έργου CROSSCULT (Empowering reuse of digital
cultural heritage in context-aware crosscuts of European history) Horizon 2020
project (Μάρτιος 2016- Φεβρουάριος 2019), www.crosscult.eu
“Δημιουργία Μουσείου Τεχνολογίας, Τηλεπικοινωνιών και Ενέργειας στο Δήμο Μεγαλόπολης" (2013 - συνεχίζει)”
Ευρωπαϊκό Έργο «EXPEREMEDIA Blue» (Πανεπιστήμιο Πελοποννήσου, Public Research Centre Henry Tudor, Ίδρυμα Μείζονος Ελληνισμού) (Οκτώβριος 2012 –Οκτώβριος 2013) http://www.experimedia.eu/2012/10/01/blue/
“Micro-Augmentations” (UCL Computing Department, UCL Grant Museum of Zoology), (Σεπτέμβριος 2010 – Ιούνιος 2013) http://www.aengd.org.uk/files/5213/5360/0078/A0_landscape_191012-A4.pdf
“Cultural Heritage Experiences through Socio-Personal Interactions and Storytelling – CHESS” (Cité de l’Espace, Fraunhofer Institute for Computer Graphics, University of Nottingham, Acropolis Museum, National Kapodistrian University of Athens, Diginext), (2012) http://www.chessexperience.eu/
· Information Technologies in Cultural Heritage
Συντονιστής μαθήματος και λέκτορας στο MSc Cultural Heritage Materials & Technologies, Τμήμα Ιστορίας, Αρχαιολογίας και Διαχείρισης Πολιτισμικών Αγαθών, Πανεπιστήμιο Πελοποννήσου.
· Προηγμένα θέματα στην περιοχή της Διάδρασης Ανθρώπου –Υπολογιστή
Μεταπτυχιακό στην Επιστήμη καιΤεχνολογία Υπολογιστών, Τμήμα ΠΛηροφορικής και Τηλεπικοινωνιών, Πανεπιστήμιο Πελοποννήσου
· Ερευνητική Μεθοδολογία
Μεταπτυχιακό στην Επιστήμη καιΤεχνολογία Υπολογιστών, Τμήμα ΠΛηροφορικής και Τηλεπικοινωνιών, Πανεπιστήμιο Πελοποννήσου
· Μεθοδολογία Έρευνας κι Συγγραφής Εργασιών
Προπτυχιακό, Τμήμα ΠΛηροφορικής και Τηλεπικοινωνιών, Πανεπιστήμιο Πελοποννήσου
· Παιδαγωγικά
Προπτυχιακό, Τμήμα ΠΛηροφορικής και Τηλεπικοινωνιών, Πανεπιστήμιο Πελοποννήσου