Anastasios (tasos) Theodoropoulos

I'm

About

I serve as an Assistant Professor at the Department of Performing and Digital Arts, University of Peloponnese. I also do postdoc research in the field of games (design and developement) at the HCI-VR LAB dept. of Informatics and Telecommunications, University of Peloponnese.

Personal Statement

I have extensive experience in teaching a wide variety of courses to students aged from 6 years old to mature adults and experience in teaching in multicultural settings (more than 16 years). As an educator, I perceive my main objectives as two-fold. On the one hand, I help students develop their understanding and build up valuable skills necessary to nearly any field (e.g. Computational Thinking). On the other hand, I provide opportunities for student critical thinking scaffold that reinforce reflective skills and help them understand not only how to perform a function, but also justify how they arrived at that solution. I try to reconcile these two objectives in my teaching practice instead of considering them separately.

My key metrics :)

16

Years - as a CS teacher in Greek secondary education, firm believer of Game-Based Learning and kids' coding

29

Publications - in peer reviewed journals, book chapters and conferences during the last 5 years

8

Years - as EU Code Week Ambassador, a grassroots initiative about coding and digital literacy, #CodeWeek

2

Kids - and above all proud father and husband

Skills

I am a very organised person, flexible, passionate and motivated (willing to learn). I enjoy working in a team environment and I can communicate very well with my co-workers.

Teaching 90%
Programming languages85%
Research85%
Educational Technologies (Games, VR and AR) 90%
Game Animation Software (Maya, Blender)75%
Game Engines (Unity, Unreal, Godot, Ren'Py, Twine) 80%

Resume

Summary

Anastasios Theodoropoulos

Innovative CS educator with 15+ years of experience, developing-researching student-centered pedagogies with games.

Education

Postdoc & Digital Games in programming learning

2020

HCI-VR LAB , Department of Informatics and Telecommunications, University of Peloponnese, Greece

Post doctoral research on digital games and programming learning.

PhD & Computer Science Education

2017

Department of Informatics and Telecommunications, University of Peloponnese, Greece

Doctor of Philosophy diploma on didactics of CS with emphasis on Game-Based Learning, Alternative Teaching Methods and personalization techniques in programming learning.

MSc & Information Technology

2010

University of the West of Scotland, UK

Master of Science from the Computing School of UWS in Information Technology with Management Stream (2 years).

BSc & Automation Engineer

2004

Piraeus University of Applied Sciences

Bachelor of Science for the department of Automation, Technological Education Institute of Piraeus, now called University of West Attica, Greece (4 years).

Additional

Languages

  • Greek (native)
  • English (excellent)
  • German (good)

Programming

  • C, C++, Python, Java, Swift
  • IDEs: Xcode, NetBeans, VS Code, Sublime Text, Ninja Python
  • Internet: HTML, CSS, Javascript, PHP, CMS (Drupal, WordPress)
  • Databases: SQL (MySQL, MSSQL), SQL Server
  • Repositories github.com/anatheodor

Volunteering

CodeWeek EU

Ambassador of the European Code Week for Greece, https://codeweek.eu/ambassadors?country_iso=GR

ELLAK

Member of the Scientific Committee of the Panhellenic Open Robotics Competition of Open Technologies https://robotics.ellak.gr/

Editor & Reviewer

Reviewer and member of the scientific committee in several international scientific journals and conferences.

Arts & Technology

Projects

  • Passionate about the intersections of art and technology.
  • Develops and deploys applications for use in performing arts.

STEAM education

  • Trying to connect learning (with the use of technology) in nowadays critical areas together with arts practices.

  • Promotes the cultivation of students' innovative abilities and high-level thinking in order to develop advanced skills and establish a connection with real life.

Teaching Experience

Adjunct Faculty Instructor

2019 - present

PDA - UoP, Greece

Faculty Member-Instructor (from 2022 Assistant Professor) at the department of Performing and Digital Arts, University of Peloponnese. Courses: Game Design and Development, Human Computer Interaction, Virtual Reality, Digital Technology and Animation, Digital Constructions, Introduction to Technology, Digital Exhibitions and Virtual Reality.

Seconded Teacher

2012-13, 2015-16, 2019-20

DIT - UoP, Greece

Seconded teacher (for three periods) at the department of Informatics and Telecommunications, University of Peloponnese. Laboratory staff member. Courses: Programming I (C), Programming II (C), Object-Oriented Programming (Java), Human-Computer Interaction, Virtual Reality, Intro to CS.

CS Teacher

2005 - present

Ministry of Education, Greece

Teaching Computer Science to public Secondary Education Schools @ Arcadia prefecture, Peloponnese.

CS Instructor

2005 - 2006

Ministry of Education, Greece

Teaching Computer Science courses to public Institutes for Vocational Training (IEK), Attica prefecture.

Lab staff

2001-2002, 2003-2004

Technological Educational Institute of Piraeus, Greece

Laboratory staff member (as an undergraduate student), Automation Department.

Professional Experience

Head of department

2010 - 2012

Ministry of Education, Lifelong Learning and Religious Affairs, Greece

  • Head of the technical department and e-learning expert at Arcadia perfecture. Technical support for new technology infrastructures in Primary and Secondary Education schools.
  • Design and developement of the DDE portal.
  • Design and implementation of a call service center.
  • Developement of a file server application and infrastracture.
  • Design and developement of an electronic payment invoice application.

Customer Support

2005 - 2006

TIM Hellas, Athens, Greece

  • Human Resources Department, TIM Hellas (Telecommunications, now known as Wind).

Automation Engineer

2004 - 2005

Daltec SA, Athens, Greece

  • Lead in the design, development, and implementation of the graphic, layout, and production communication materials.

  • Supervise the assessment of all graphic materials in order to ensure quality and accuracy of the design.

IT Admin

2004 - 2005

Athens 2004, Athens, Greece

  • Level 1 Information Technology administrator, for 'Admin' computers network - preparation, during and after the Olympic games of Athens 2004.

  • During the Olympics/Paralympics, administrator @ 2 main venues: HEL/HEF Elliniko, Athens.

Publications

A selection of recent journal publications, conferences & workshops & book chapters.

  • Theodoropoulos, A. (2022). Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games. International Journal of Child-Computer Interaction, 34, 100525.
  • Theodoropoulos, A., & Antoniou, A. (2022). VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games. Applied Sciences, 12(17), 8476.
  • Theodoropoulos, A., & Lepouras, G. (2022). Game Design, Gender and Personalities in Programming Education. Frontiers in Computer Science, 5.
  • Theodoropoulos, A., & Lepouras, G. (2021). Augmented Reality and programming education: A systematic review. International Journal of Child-Computer Interaction, 100335.
  • Theodoropoulos, A., Poulopoulos, V., & Lepouras, G. (2020, September). Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style. In International Conference on Interactive Collaborative Learning (pp. 530-541). Springer, Cham.
  • Theodoropoulos, A., & Lepouras, G. (2020). Digital Game-Based Learning and Computational Thinking in P-12 Education: A Systematic Literature Review on Playing Games for Learning Programming. In Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education (pp. 158-179). IGI Global.
  • Theodoropoulos, A., Antoniou, A., & Lepouras, G. (2016). How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools. ACM Transactions on Computing Education (TOCE), 17(1), 1-25.
  • All
  • Journals
  • Book Chapters
  • Conferences

TBC

Research Interests

I do research on Game Design and Development, Gaming Technologies, Computer-Human Interaction (especially Games, VR and Educational Technology with Games) and CSEd (Programming environments and digital games for learning). I pursue research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems. Lately, I have been involved in projects that combine interactive/immersive gaming technologies with arts, education and culture.

Contact

You can drop me a line either by email or by using the form below. Feel free to send your message.

Location:

HCI-VR Laboratory (A9 office), Department of Informatics and Telecommunications Faculty of Economics and Technology University of the Peloponnese Akadimaikou G. K. Vlachou Street GR-221 31 Tripoli, Greece

Call (office):

+30 2710 372264

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