Anastasios (tasos) Theodoropoulos



I serve as an Assistant Professor at the Department of Performing and Digital Arts, University of Peloponnese. I also do postdoc research in the field of games (design and developement) at the HCI-VR LAB dept. of Informatics and Telecommunications, University of Peloponnese.

Personal Statement

I have extensive experience in teaching a wide variety of courses to students aged from 6 years old to mature adults and experience in teaching in multicultural settings (more than 16 years). As an educator, I perceive my main objectives as two-fold. On the one hand, I help students develop their understanding and build up valuable skills necessary to nearly any field (e.g. Computational Thinking). On the other hand, I provide opportunities for student critical thinking scaffold that reinforce reflective skills and help them understand not only how to perform a function, but also justify how they arrived at that solution. I try to reconcile these two objectives in my teaching practice instead of considering them separately.

My key metrics :)


Years - as a CS teacher in Greek secondary education, firm believer of Game-Based Learning and kids' coding


Publications - in peer reviewed journals, book chapters and conferences during the last 5 years


Years - as EU Code Week Ambassador, a grassroots initiative about coding and digital literacy, #CodeWeek


Kids - and above all proud father and husband


I am a very organised person, flexible, passionate and motivated (willing to learn). I enjoy working in a team environment and I can communicate very well with my co-workers.

Teaching 90%
Programming languages85%
Educational Technologies (Games, VR and AR) 90%
Game Animation Software (Maya, Blender)75%
Game Engines (Unity, Unreal, Godot, Ren'Py, Twine) 80%



Anastasios Theodoropoulos

Innovative CS educator with 15+ years of experience, developing-researching student-centered pedagogies with games.


Postdoc & Digital Games in programming learning


HCI-VR LAB , Department of Informatics and Telecommunications, University of Peloponnese, Greece

Post doctoral research on digital games and programming learning.

PhD & Computer Science Education


Department of Informatics and Telecommunications, University of Peloponnese, Greece

Doctor of Philosophy diploma on didactics of CS with emphasis on Game-Based Learning, Alternative Teaching Methods and personalization techniques in programming learning.

MSc & Information Technology


University of the West of Scotland, UK

Master of Science from the Computing School of UWS in Information Technology with Management Stream (2 years).

BSc & Automation Engineer


Piraeus University of Applied Sciences

Bachelor of Science for the department of Automation, Technological Education Institute of Piraeus, now called University of West Attica, Greece (4 years).



  • Greek (native)
  • English (excellent)
  • German (good)


  • C, C++, Python, Java, Swift
  • IDEs: Xcode, NetBeans, VS Code, Sublime Text, Ninja Python
  • Internet: HTML, CSS, Javascript, PHP, CMS (Drupal, WordPress)
  • Databases: SQL (MySQL, MSSQL), SQL Server
  • Repositories


CodeWeek EU

Ambassador of the European Code Week for Greece,


Member of the Scientific Committee of the Panhellenic Open Robotics Competition of Open Technologies

Editor & Reviewer

Reviewer and member of the scientific committee in several international scientific journals and conferences.

Arts & Technology


  • Passionate about the intersections of art and technology.
  • Develops and deploys applications for use in performing arts.

STEAM education

  • Trying to connect learning (with the use of technology) in nowadays critical areas together with arts practices.

  • Promotes the cultivation of students' innovative abilities and high-level thinking in order to develop advanced skills and establish a connection with real life.

Teaching Experience

Adjunct Faculty Instructor

2019 - present

PDA - UoP, Greece

Faculty Member-Instructor (from 2022 Assistant Professor) at the department of Performing and Digital Arts, University of Peloponnese. Courses: Game Design and Development, Human Computer Interaction, Virtual Reality, Digital Technology and Animation, Digital Constructions, Introduction to Technology, Digital Exhibitions and Virtual Reality.

Seconded Teacher

2012-13, 2015-16, 2019-20

DIT - UoP, Greece

Seconded teacher (for three periods) at the department of Informatics and Telecommunications, University of Peloponnese. Laboratory staff member. Courses: Programming I (C), Programming II (C), Object-Oriented Programming (Java), Human-Computer Interaction, Virtual Reality, Intro to CS.

CS Teacher

2005 - present

Ministry of Education, Greece

Teaching Computer Science to public Secondary Education Schools @ Arcadia prefecture, Peloponnese.

CS Instructor

2005 - 2006

Ministry of Education, Greece

Teaching Computer Science courses to public Institutes for Vocational Training (IEK), Attica prefecture.

Lab staff

2001-2002, 2003-2004

Technological Educational Institute of Piraeus, Greece

Laboratory staff member (as an undergraduate student), Automation Department.

Professional Experience

Head of department

2010 - 2012

Ministry of Education, Lifelong Learning and Religious Affairs, Greece

  • Head of the technical department and e-learning expert at Arcadia perfecture. Technical support for new technology infrastructures in Primary and Secondary Education schools.
  • Design and developement of the DDE portal.
  • Design and implementation of a call service center.
  • Developement of a file server application and infrastracture.
  • Design and developement of an electronic payment invoice application.

Customer Support

2005 - 2006

TIM Hellas, Athens, Greece

  • Human Resources Department, TIM Hellas (Telecommunications, now known as Wind).

Automation Engineer

2004 - 2005

Daltec SA, Athens, Greece

  • Lead in the design, development, and implementation of the graphic, layout, and production communication materials.

  • Supervise the assessment of all graphic materials in order to ensure quality and accuracy of the design.

IT Admin

2004 - 2005

Athens 2004, Athens, Greece

  • Level 1 Information Technology administrator, for 'Admin' computers network - preparation, during and after the Olympic games of Athens 2004.

  • During the Olympics/Paralympics, administrator @ 2 main venues: HEL/HEF Elliniko, Athens.


A selection of recent journal publications, conferences & workshops & book chapters.

  • Theodoropoulos, A. (2022). Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games. International Journal of Child-Computer Interaction, 34, 100525.
  • Theodoropoulos, A., & Antoniou, A. (2022). VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games. Applied Sciences, 12(17), 8476.
  • Theodoropoulos, A., & Lepouras, G. (2022). Game Design, Gender and Personalities in Programming Education. Frontiers in Computer Science, 5.
  • Theodoropoulos, A., & Lepouras, G. (2021). Augmented Reality and programming education: A systematic review. International Journal of Child-Computer Interaction, 100335.
  • Theodoropoulos, A., Poulopoulos, V., & Lepouras, G. (2020, September). Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style. In International Conference on Interactive Collaborative Learning (pp. 530-541). Springer, Cham.
  • Theodoropoulos, A., & Lepouras, G. (2020). Digital Game-Based Learning and Computational Thinking in P-12 Education: A Systematic Literature Review on Playing Games for Learning Programming. In Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education (pp. 158-179). IGI Global.
  • Theodoropoulos, A., Antoniou, A., & Lepouras, G. (2016). How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools. ACM Transactions on Computing Education (TOCE), 17(1), 1-25.
  • All
  • Journals
  • Book Chapters
  • Conferences


Research Interests

I do research on Game Design and Development, Gaming Technologies, Computer-Human Interaction (especially Games, VR and Educational Technology with Games) and CSEd (Programming environments and digital games for learning). I pursue research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems. Lately, I have been involved in projects that combine interactive/immersive gaming technologies with arts, education and culture.


You can drop me a line either by email or by using the form below. Feel free to send your message.


HCI-VR Laboratory (A9 office), Department of Informatics and Telecommunications Faculty of Economics and Technology University of the Peloponnese Akadimaikou G. K. Vlachou Street GR-221 31 Tripoli, Greece

Call (office):

+30 2710 372264

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