Dr Georgios Lepouras
Department of Informatics and Telecommunications
University of Peloponnese

Office: A7b
Address: Terma Karaiskaki, 22 131 Tripolis, Greece
E-Mail: G.Lepouras @ uop.gr
Tel.: +30 2710 372201
Fax.: +30 2710 372238

my photo


First degree from the Department of Mathematics , University of Athens in 1991.

Master of Science in Information Technology from Department of Computer Science, University of Strathclyde, in 1992. MSc thesis title: "FontCreator: A tool for creating fonts for X-Windows" [PS, 192 KB] [PDF, 249 KB].

PhD from University of Athens, Department of Informatics and Telecommunications in 2000. PhD thesis title: "User-Computer Interaction: The methodology of supplementary support in the service of different cultural communities"(in Greek) [PDF, ~22 MB] [HTML].

Research Interests

Human Computer Interaction issues (especially multilingual, multicultural issues), Virtual Reality and electronic services.




[J58] Papadogiannis, I., Poulopoulos, V., Platis, N., Vassilakis, C., Lepouras, G., & Wallace, M. (2023). First Grade GPA as a Predictor of Later Academic Performance in High School. Knowledge, 3(3), 513-524.
[J57] Antonopoulos, S., Rentoula, V., Wallace, M., Poulopoulos, V., & Lepouras, G. (2023). VaccineHero: An Extended Reality System That Reduces Toddlers’ Discomfort during Vaccination. Electronics, 12(18), 3851.
[J56] Theodoropoulos A, Stavropoulou D, Papadopoulos P, Platis N, Lepouras G. Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences. Virtual Worlds. 2023; 2(2):162-181.
[J55] Bouras, Vasilis, Dimitris Spiliotopoulos, Dionisis Margaris, Costas Vassilakis, Konstantinos Kotis, Angeliki Antoniou, George Lepouras, Manolis Wallace, and Vassilis Poulopoulos. "Chatbots for Cultural Venues: A Topic-Based Approach." Algorithms 16, no. 7 (2023): 339.
[J54] Papadogiannis, I., Wallace, M., Poulopoulos, V., Vassilakis, C., Lepouras, G., & Platis, N. (2023). An Assessment of the Effectiveness of the Remedial Teaching Education Policy. Knowledge, 3(3), 349-363.
[J53] Theodoropoulos, A., & Lepouras, G. (2022). Game Design, Gender and Personalities in Programming Education. Frontiers in Computer Science, 4, 824995.
[J52] Chaskos, E., Diakoumakos, J., Kolokotronis, N., & Lepouras, G. (2022). Gamification Mechanisms in Cyber Range and Cyber Security Training Environments: A Review. Handbook of Research on Gamification Dynamics and User Experience Design, 363-383.
[J51] Kougioumtzoglou, G., Theodoropoulos, A., & Lepouras, G. (2022). Design and development of a game-engine-based simulator specialised on ships evacuation. International journal of human factors modelling and simulation, 7(3-4), 301-328.
[J50] Theodoropoulos, A., & Lepouras, G. (2021). Augmented Reality and programming education: A systematic review. International Journal of Child-Computer Interaction, 100335.


[C98] Diakoumakos, J., Theodoropoulos, A., and Lepouras G. (2023) Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum. In Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter (CHIGREECE '23). Association for Computing Machinery, New York, NY, USA, Article 19, 1–9.
[C97] Antoniou, A., Theodoropoulos, A., Rompa, J., Giannakopoulou, F., Lepouras, G., & Triantafyllou, I. (2022, November). Effects of minimum content in cultural informatics. In Proceedings of the 26th Pan-Hellenic Conference on Informatics (pp. 219-222).
[C96] Theodoropoulos, A., Roinioti, E., Dejonai, M., Aggelakos, Y., & Lepouras, G. (2022, November). Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel. In International Conference on Games and Learning Alliance (pp. 3-10). Cham: Springer International Publishing.
[C95] Theodoropoulos, A., Kougioumtzoglou, G., & Lepouras, G. (2022, November). A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training. In International Conference on Games and Learning Alliance (pp. 212-222). Cham: Springer International Publishing.
[C94] Chaskos, E., Diakoumakos, J., Kolokotronis, N., & Lepouras, G. (2022, August). Handling Critical Infrastructures in Federation of Cyber Ranges: A Classification Model. In Proceedings of the 17th International Conference on Availability, Reliability and Security (pp. 1-9).
[C93] Diakoumakos, J., Chaskos, E., Kolokotronis N., and Lepouras, G.,(2021, September) "Cyber-Range Federation and Cyber-Security Games: A Gamification Scoring Model," 2021 IEEE International Conference on Cyber Security and Resilience (CSR), 2021, pp. 186-191, doi: 10.1109/CSR51186.2021.9527972.

All publications


Rehabotics Robotic system for the functional rehabilitation of the hand limb in neurological patients, (2021-2023),

Upgrading research infrastructures of the Laboratory of Human-Machine Communication and Virtual Reality (EAM-EP) of the University of the Peloponnese (2021-2023)

ENIRISST+ Intelligent research infrastructure for shipping, transport and supply chain (2021-2023)

FORESIGHT, Horizon 2020. Aims to develop a federal solution to enhance the preparedness of cyber security professionals at all levels and advance their skills to prevent, detect, respond and mitigate the effects of cyber attacks (2019 - 2022).

Virtual reality applications for Peloponnisos Prefecture. The research-study aims at investigating the potential of VR-based applications for the digital advertisement and promotion of Peloponnisos Prefecture.
Project duration 4 months (Nov 2018 - Feb 2019).

TRIPMENTOR. The project concerns the development of a bilingual service (English, Greek) in the form of a web-interactive platform/ application that will provide a personalized, integrated and unique travel experience to the visitor of the Attica region. Alternative map routes will be proposed to the traveler connected to the app for recreational purposes, including stops at the selected points of interest with real time information on cultural, recreational and athletic events. Suggestions and relative recreational proposals will match the traveler's preferences (profile type), determined through a specific internal functionality of the platform, which combines information that she/ he provides (answers to up to 5 short questions) with relative data extracted from social media. Each route includes stops that have meaningful, cultural, chronological or thematic relevance to each other, optimum duration of visit, optimal way of travel and total duration of the journey, creating personalized narration- storytelling and incorporating gamification elements, depending on the characteristics of the visitor and the weighting of her/ his personal interests.
Project duration: 2018 - 2021

PaloAnalytics. This project will develop the innovative PaloAnalytics platform that will allow companies and organizations, which operate in many countries, to monitor and analyze in depth the markets' interest to their products and successfully plan their marketing and communication strategy with data and insights collected from all the local media and presented in a common language, English. PaloAnalytics platform will cover the need of international companies to manage their reputation and compare it with the competitors. It will also allow them to investigate the impact of their products on consumers across different countries and this will be achieved with the analysis of content from sites, blogs, social networks and open data. The developed services will allow companies to identify both positive and negative comments and reports about their brand name and products and the individual features that formed the public opinion.
Project duration: 2018 - 2021.

KALAMATA 1821: Roads of Freedom The proposal aims to study and exhibit to the wider public, important local parameters of the 1821 era and their interconnections with the present, through roads of history, culture and trade. Emphasis will be given to specific aspects of the 1821 Revolution beginning in Kalamata, with important historic significance and strong interrelation with the wider area (e.g. preparation for the uprising, economic life of the region, beginning of the revolution, Navarino naval battle), in order to describe the 200 years of history and the historic correlations.
Project duration: 2018 - 2021

CrossCult": Empowering reuse of digital cultural heritage in context-aware crosscuts of European history project aims to spur a change in the way European citizens appraise History. Funded from the European Union's Horizon 2020 research and innovation programme under grant agreement no 693150. Three year project, started March 2016

All projects




Programming I

Human Computer Interaction

Advanced Interfaces - Virtual Reality


Game development


Senior Member ACM

CoFounder of ACM Greek SIG CHI


From Google Scholar

Last update October 2018