Workshop @ CEEGS 2024 Conference

This interactive workshop, held on October 12, 2024, at the historical Vouleftikon Building in Nafplio, delved into the exciting intersection of motion capture technology and character design in video games. It explored how these technologies enhance character personality and expression, shaping new creative practices in animation, interactive media, and game design. Participants discovered innovative approaches to character creation and engaged with industry and academic experts.

Abstracts and Motion Capture in Action

The innovative research presented during the workshop, covered topics from emotional expressiveness to non-human character design. Participants also engaged in hands-on activities using motion capture technology, bringing digital characters to life through real-time performance and storytelling.

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Personality and Emotion Across Game Worlds

The presentations explored how character personalities and emotional depth are crafted in diverse game genres. From human-like avatars to non-human entities such as animated dolls or natural elements, the research demonstrated how thoughtful design choices can enrich player engagement, deepen narrative impact, and provide immersive storytelling experiences.

Technology-Driven Innovation in Character Design

Advances in machine learning and motion capture were showcased as transformative tools in game character creation. These studies highlighted how emotional expressiveness and real-time motion tracking enhance character authenticity, enabling developers to create dynamic personalities that resonate with players.

Expanding Character Interactions Beyond the Human Form

Research delved into the design of unconventional characters, including non-human figures and environmental elements, as interactive agents in games. These innovations expand the possibilities of game worlds, allowing players to engage with characters and environments in novel and meaningful ways.


Interactive Learning Through Motion Capture

Participants engaged in hands-on activities using motion capture suits to map real-time movements onto digital avatars. This exercise demonstrated the transformative potential of embodied interactions for bringing personality and emotional nuance to digital characters.

Real-Time Performance and Storytelling

Teams collaborated to narrate and perform pre-defined scenarios, combining motion capture with storytelling techniques. This activity illustrated how live performances enhance the emotional depth and personality traits of digital avatars, creating immersive narratives.

Bridging Theory and Practice in Digital Media

The Mocap Lab offered a practical application of theoretical insights, allowing participants to experiment with motion databases like Mixamo. By testing creative ideas in a live environment, attendees gained valuable skills to inform their work in game and character design.

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Interpersonal Expression of Personality Across Different Game Genres

Chrysanthi Patergiannaki, Anastasios Theodoropoulos
https://doi.org/10.26263/haya-ad88

The “Face” of the Earth: Designing Natural Elements as Characters in Movement Annotation Game

Lori Kougioumtzian, Katerina El Raheb, Maria Roussou
https://doi.org/10.26263/zqrm-sn22

Character Design in Video Games: From Concept to Creation in the Digital World

Demi Proutsou, Anastasios Theodoropoulos
https://doi.org/10.26263/yc42-0p82

Real-Time Skeleton Tracking for Large-Scale Embodied Interactions in Virtual Environments

Orestis Zestas, Anastasios Theodoropoulos, Nikolaos Tselikas
https://doi.org/10.26263/7kg1-sv56

Using Machine Learning for Facial Emotion Expressiveness Rating of Actors

George Xyrafis, Anastasios Theodoropoulos, Christos Tryfonopoulos
https://doi.org/10.26263/m8d0-tj69

Body Signals as Digital Narratives: From Social Issues to Digital Characters

Vilelmini Kalampratsidou, Katerina El Raheb
https://doi.org/10.26263/mraf-sr80

Non-Human Characters Interaction Using Animating Human Dolls

Giorgos Nikopoulos, Anthoula Kolokotroni, Panagiotis Kyriakoulakos
https://doi.org/10.26263/e6e5-5b89

Non-Human Character in Action

Giorgos Nikopoulos, Anthoula Kolokotroni, Katerina El Raheb, Marina Stergiou, Dimitris Baltas
https://doi.org/10.26263/qdk9-1c20

Editorial: Performing Personality in Game Characters and Digital Narrative

Editorial Team
https://doi.org/10.26263/g9gn-w820

Looking Ahead: The Future of Game Characters

The workshop highlighted the transformative potential of motion capture and wearable technologies in creating emotionally resonant and dynamic game characters. As part of the IMAGINE-MOCAP project, this initiative lays the foundation for future research and collaboration in advancing interactive storytelling and character design.

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Photo taken at Burtzi Nafplio during the "CEEGS 2024" conference and "Performing Personality in Game Characters and Digital Narratives " workshop. The individuals pictured include participants and speakers from both events, captured with their consent.

Our team members

The workshop’s organizers are currently working on the IMAGINE-MOCAP project funded by the Hellenic Foundation for Research and Innovation, Greece, 2024–2026. The IMAGINE-MOCAP project aims to extend the character animation workflow with an emphasis on shaping character’s personality through motion capture and wearable technologies. The team, including an interdisciplinary background of computing, game design, animation, and performing arts, investigates state-of-the-art research outcomes and market technologies to develop a theoretical framework, methodologies, tools, and pipelines for expressing and conveying digital character’s personality through these four media: Interactive Media, Animation Production, Games, and Interactive Networked Environments (IMAGINE).

Organizers: Katerina El Raheb (University of the Peloponnese), Anastasios Theodoropoulos (University of the Peloponnese), Giorgos Nikopoulos (Ionian University), Anthie Kolokotroni (Aegean University), Panagiotis Kyriakoulakos (Aegean University), Lori Kougioumtzian (University of the Peloponnese), Vilelmini Kalampratsidou (University of the Peloponnese), Spyros Vosinakis (Aegean University).

Contact us

For any inquiries, please contact the organizers:
Emails: k.elraheb[at]go[dot]uop[dot]gr, ttheodor[at]uop[dot]gr, pank[at]aegean[dot]gr