Abstracts and Motion Capture in Action
The innovative research presented during the workshop, covered topics from emotional expressiveness to non-human character design. Participants also engaged in hands-on activities using motion capture technology, bringing digital characters to life through real-time performance and storytelling.

Personality and Emotion Across Game Worlds
The presentations explored how character personalities and emotional depth are crafted in diverse game genres. From human-like avatars to non-human entities such as animated dolls or natural elements, the research demonstrated how thoughtful design choices can enrich player engagement, deepen narrative impact, and provide immersive storytelling experiences.
Technology-Driven Innovation in Character Design
Advances in machine learning and motion capture were showcased as transformative tools in game character creation. These studies highlighted how emotional expressiveness and real-time motion tracking enhance character authenticity, enabling developers to create dynamic personalities that resonate with players.
Expanding Character Interactions Beyond the Human Form
Research delved into the design of unconventional characters, including non-human figures and environmental elements, as interactive agents in games. These innovations expand the possibilities of game worlds, allowing players to engage with characters and environments in novel and meaningful ways.
Interactive Learning Through Motion Capture
Participants engaged in hands-on activities using motion capture suits to map real-time movements onto digital avatars. This exercise demonstrated the transformative potential of embodied interactions for bringing personality and emotional nuance to digital characters.
Real-Time Performance and Storytelling
Teams collaborated to narrate and perform pre-defined scenarios, combining motion capture with storytelling techniques. This activity illustrated how live performances enhance the emotional depth and personality traits of digital avatars, creating immersive narratives.
Bridging Theory and Practice in Digital Media
The Mocap Lab offered a practical application of theoretical insights, allowing participants to experiment with motion databases like Mixamo. By testing creative ideas in a live environment, attendees gained valuable skills to inform their work in game and character design.

Interpersonal Expression of Personality Across Different Game Genres
Chrysanthi Patergiannaki, Anastasios Theodoropoulos
https://doi.org/10.26263/haya-ad88
The “Face” of the Earth: Designing Natural Elements as Characters in Movement Annotation Game
Lori Kougioumtzian, Katerina El Raheb, Maria Roussou
https://doi.org/10.26263/zqrm-sn22
Character Design in Video Games: From Concept to Creation in the Digital World
Demi Proutsou, Anastasios Theodoropoulos
https://doi.org/10.26263/yc42-0p82
Real-Time Skeleton Tracking for Large-Scale Embodied Interactions in Virtual Environments
Orestis Zestas, Anastasios Theodoropoulos, Nikolaos Tselikas
https://doi.org/10.26263/7kg1-sv56
Using Machine Learning for Facial Emotion Expressiveness Rating of Actors
George Xyrafis, Anastasios Theodoropoulos, Christos Tryfonopoulos
https://doi.org/10.26263/m8d0-tj69
Body Signals as Digital Narratives: From Social Issues to Digital Characters
Vilelmini Kalampratsidou, Katerina El Raheb
https://doi.org/10.26263/mraf-sr80
Non-Human Characters Interaction Using Animating Human Dolls
Giorgos Nikopoulos, Anthoula Kolokotroni, Panagiotis Kyriakoulakos
https://doi.org/10.26263/e6e5-5b89
Non-Human Character in Action
Giorgos Nikopoulos, Anthoula Kolokotroni, Katerina El Raheb, Marina Stergiou, Dimitris Baltas
https://doi.org/10.26263/qdk9-1c20
Editorial: Performing Personality in Game Characters and Digital Narrative
Editorial Team
https://doi.org/10.26263/g9gn-w820
Looking Ahead: The Future of Game Characters
The workshop highlighted the transformative potential of motion capture and wearable technologies in creating emotionally resonant and dynamic game characters. As part of the IMAGINE-MOCAP project, this initiative lays the foundation for future research and collaboration in advancing interactive storytelling and character design.

Photo taken at Burtzi Nafplio during the "CEEGS 2024" conference and "Performing Personality in Game Characters and Digital Narratives " workshop. The individuals pictured include participants and speakers from both events, captured with their consent.