Academic Laboratory Teaching Staff
Department of Informatics and Telecommunications
University of Peloponnese
Address: Terma Karaiskaki, 22100 Tripolis, Greece
Email: angelant@uop.gr
Tel:+30 2710 372264
PhD on Information Science, University of Peloponnese, Department of Computer Science and Technology, May 2005 – June 2009. Thesis: A Methodology for the Development of Museum Educational Applications: visitor inspired museum adaptive learning technologies
Master of Science (MSc) in Human- Computer Interaction with Ergonomics, University College London, September 2000 - September 2001. Thesis: Envisaging Mobile Music Data Services for Students Using Participatory Capture Techniques
Bachelor of Science (BSc) in Social and Clinical Psychology, University of Kent at Canterbury, September 1997 - July 2000. Final Project: Mindfulness Meditation in Stress Reduction
Piano Diploma (class of Professor M. Halleker), Metropolitan Conservatory, Athens, September 1981 - June 1996
Degree of Preschool Education, National and Kapodistrian University of Athens, September 1992 - December 1996
Degree of Music (Harmony), Orpheio Conservatory of Athens, October 1990 - July 1993
Technologies and applications for cultural heritage, educational games (formal, non-formal and informal learning), augmented reality, user profiling, personalization, group adaptation, social networks and crowdsourcing.
BOOKS:
Lepouras, G., Antoniou, A., Platis, N., Charitos, D. 2015. Development of Virtual Reality Systems (in Greek). Kallipos Press.
INTERNATIONAL JOURNALS:
[J8] Naudet, Y., Antoniou, A., Lykourentzou, I., Tobias, E., Rompa, J., Lepouras, G. 2015. Museum Personalization Based on Gaming and Cognitive Styles: The BLUE project. International Journal of Virtual Communities and Social Networking, Vol.7 (2), 1-29.
[J7] Antoniou, A., Lykourentzou, I., Rompa, J., Tobias, E., Lepouras, G., Vassilakis, C., Naudet, Y. 2014. User Profiling: Towards a Facebook Game that Reveals Cognitive Style. In De Gloria, A. (Ed.), Lecture Notes in Computer Science, 8605, 1-16.
[J6] Theodoropoulos, A., Antoniou, A., Lepouras, G. 2014. Students teach students: Alternative teaching in Greek secondary education. Education and Information Technologies, 21 (2), 373-399.
[J5] Antoniou, A., Theodoropoulos, A., Christopoulou, K., Lepouras, G. 2014. Facebook as teaching tool in Higher Education: a case study. International Journal of Advances in Social Science and Humanities, 2 (3), 43-56.
[J4] Antoniou, A., Lepouras, G., Bampatzia, S., Almpanoudi, H. 2013. An approach for serious game development for cultural heritage: case study for an archaeological site and museum. Journal of Computing and Cultural Heritage, ACM Press, 6(4), article 17, 19 pages.
[J3] Antoniou, A., Lepouras, G., Vassilakis, C. 2013. Methodology for Design of Online Exhibitions. Journal of Library & Information Technology, Vol. 33, No. 3, May 2013, pp. 158-167
[J2] Antoniou, A., Diakakis, D., Lepouras, G., Vassilakis, C. 2011. Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games, International Journal of Learning Technology, Vol. 6, No. 3, November 2011, p. 263-287.
[J1] Antoniou, A., Lepouras, G. 2010. Modeling visitors’ profiles: a study to investigate adaptation aspects for museum learning technologies, Journal of Computing and Cultural Heritage, ACM Press, October 2010, 3(2), Article 7
CONFERENCE PROCEEDINGS:
[C18] Bampatzia, S., Antoniou, A., Lepouras, G., Bampatzia, V., Lountzi, A. 2015. “Ghost-Athens”: a mobile application about the unknown buildings and street art of Athens. Proceedings of the 3rd International Conference Hybrid City, Data to the People, Athens 17-19 September, (pp.268-271).
[C17] Antoniou, A., O'Brien, J., Bardon, T. Barnes, A., & Virk, D. (2015, October). Micro-augmentations: Situated calibration of a novel non-tactile, peripheral technology museum. In Proceedings of the 19th Panhellenic Conference on Informatics (pp. 229-234). ACM.
[C16]Lepouras, G., Antoniou, A. 2015. Technology Museum at Megalopolis. UNIVERSEUM 2015, Athens, 11-13 June.
[C15] Bampatzia, S., Roumelioti, E., Antoniou, A., Lepouras, G., Bravou, V. 2015. Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability. Proceedings of the 9th International Conference on Research Challenges in Information Science, IEEE RCIS, Athens, 13-15 May.
[C14] Antoniou, A., Lepouras, G. 2014. User Engagement: the Ψ approach in Cultural Heritage (in Greek). Usability and Accessibility days. Athens 10 December
[C13] Lepouras, G., Katifori, A., Vassilakis, C., Antoniou, A., Platis, N. 2014. Towards a learning analytics platform for supporting the educational process. Proceedings of the 5th International Conference on Information, Intelligence, Systems and Applications, Chania, 7-9 July.
[C12] Naudet, Y., Lykourentzou, I., Tobias, E., Antoniou, A., Rompa, J., Lepouras, G. 2013. Gaming and Cognitive Profiles for Recommendations in Museums. Proceedings of the 8th Workshop on Semantic Media Adaptation and Personalization (SMAP 2013), Bayonne, 12-13 December.
[C11] Antoniou, A., Lykourentzou, I., Rompa, J., Tobias, E., Lepouras, G., Vassilakis, C., Naudet, Y. 2013. User Profiling: Can a Social Network Game Reveal Cognitive Style? Proceedings of the Games and Learning Alliance Conference (GALA 2013), Paris, 23-25 October.
[C10] Lykourentzou, I., Claude, X., Naudet, Y., Tobias, E., Antoniou, A., Lepouras, G., Vassilakis, C. 2013. Improving museum visitors’ Quality of Experience through intelligent recommendations: a visiting style-based approach. Proceedings of the 9th International Conference on Intelligent Environments, Athens, 16-19 July.
[C9] Antoniou, A., Lepouras, G.,
Lykourentzou, I., Naudet, Y. 2013. Connecting physical space, human
personalities, and social networks: the Experimedia Blue
project. Proceedings of the International Biennial Conference Hybrid City,
Subtle Revolutions. D. Charitos, I. Theona, D. Gragona, H. Rizopoulos, M.
Meimaris (Eds). University Research Institute of Applied Communication, Athens,
23-25 May, p. 197-200.
[C8] Antoniou, A., Lepouras, G., Using Facebook as complementary teaching tool: A case study, Proceedings of the International Workshop on Online Social Networks: Challenges and Perspectives (IWOSN) 2012, Patras, June 15, p. 19-20
[C7] Almpanoudi, H., Bampatzia, S., Antoniou, A., Lepouras, G., Koumbarakis, M., Educational application for the sanctuary of Vravronia Artemis, Proceedings of the 8th Panhellenic Conference with International Participation: Information and Communication Technologies in Education 2012, Volos, September 28-30 (in Greek)
[C6] Antoniou, Α., Lykourentzou, I., Lepouras, G., Adaptable Educational Technologies for Museums: combining the cognitive requirements and the physical movement of the visitor, Proceedings of the 7th Pan-Hellenic Conference with International Participation, Information and Communication Technologies in Education 2010, Corinth, September 23-26, p. 719-726 (in Greek)
[C5] Antoniou, A., Lepouras, G., Meeting Visitors’ Expectations: The Perceived Degree of Museumness, Proceedings of the CSEDU 2009, Lisbon, Portugal, March 23-26, p. 187 - 193
[C4] Antoniou, A., Lepouras, G., Reflections on Mobile and Life Long Learning: Museums as Application Fields, Proceedings of the IADIS International Conference, Mobile Learning 2008, Algarve, Portugal, April 11-13, p. 249-252
[C3] Antoniou, A., Lepouras, G., A Fast Pace Method for Involving Children in Edutainment – Technology Design, Proceedings of the 1st International Conference on Advances in Computer – Human Interaction 2008, St. Luce, Martinique, February 10-15, p. 149-157
[C2] Antoniou, A., Lepouras, G., Adaptation to Visitors' Visiting and Cognitive Style, Proceedings of the 3rd International Conference of Museology & ICOM-AVICOM Annual Conference 2006. Mytilene, Greece, June 5-8
[C1] Antoniou, A., Lepouras, G., Using Bluetooth Technology for Personalised Visitor Information, Proceedings of the IADIS International Conference, Mobile Learning 2005, Qawra, Malta, June 28-30, p. 307-309
Scientific Coordinator, Member of the Steering Committee in CROSSCULT (Empowering reuse of digital cultural heritage in context-aware crosscuts of European history) Horizon 2020 project (March 2016- February 2019), www.crosscult.eu
“Creation of the Technology, Telecommunications and Energy Museum in Megalopoli” (2013-currently)
“EXPEREMEDIA Blue” (University of Peloponnese, Public Research Centre Henry Tudor, Foundation for the Hellenic World), (October 2012-October 2013) http://www.experimedia.eu/2012/10/01/blue/
“Micro-Augmentations” (UCL Computing Department, UCL Grant Museum of Zoology) (September 2010-June 2013), http://www.aengd.org.uk/files/5213/5360/0078/A0_landscape_191012-A4.pdf
“Cultural Heritage Experiences through Socio-Personal Interactions and Storytelling – CHESS” (Cité de l’Espace, Fraunhofer Institute for Computer Graphics, University of Nottingham, Acropolis Museum, National Kapodistrian University of Athens, Diginext), (2012), http://www.chessexperience.eu/
· Information Technologies in Cultural Heritage
Module Coordinator and lecturer for the MSc Cultural Heritage Materials & Technologies, Department of History, Archaeology & Cultural Resources Management, University of Peloponnese.
· Human- Computer Interaction
MSc in Computer Science and Technology, Department of Informatics and Telecommunications, University of Peloponnese
· Research Methodology
MSc in Computer Science and Technology, Department of Informatics and Telecommunications, University of Peloponnese
· Research Methodology
Undergraduate course, Department of Informatics and Telecommunications, University of Peloponnese
· Pedagogics
Undergraduate course, Department of Informatics and Telecommunications, University of Peloponnese