Dr Georgios Lepouras
Professor
Department of Informatics and Telecommunications
University of Peloponnese

Office: A7b
Address: Terma Karaiskaki, 22 131 Tripolis, Greece
E-Mail: G.Lepouras @ uop.gr
Tel.: +30 2710 372201
Fax.: +30 2710 372238

my photo

Education

First degree from the Department of Mathematics , University of Athens in 1991.

Master of Science in Information Technology from Department of Computer Science, University of Strathclyde, in 1992. MSc thesis title: "FontCreator: A tool for creating fonts for X-Windows" [PS, 192 KB] [PDF, 249 KB].

PhD from University of Athens, Department of Informatics and Telecommunications in 2000. PhD thesis title: "User-Computer Interaction: The methodology of supplementary support in the service of different cultural communities"(in Greek) [PDF, ~22 MB] [HTML].


Research Interests

Human Computer Interaction issues (especially multilingual, multicultural issues), Virtual Reality and electronic services.


Publications

[Recent]

Journals

[J42] Vassilakis, C., Antoniou, A., Lepouras, G., Poulopoulos, V., Wallace, M., Bampatzia, S., & Bourlakos, I. (2017). Stimulation of reflection and discussion in museum visits through the use of social media. Social Network Analysis and Mining, 7(1), 40.
[J41] Theodoropoulos, A., Antoniou, A., & Lepouras, G. (2017). Teacher and student views on educational robotics: The Pan-Hellenic competition case. Application and Theory of Computer Technology, 2(4), 1-23.
[J40] Lepouras, G. (2017). Comparing methods for numerical input in immersive virtual environments. Virtual Reality, 1-15.
[J39] Theodoropoulos, A., Antoniou, A., & Lepouras, G. (2016). How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools. ACM Transactions on Computing Education (TOCE), 17(1), 3.
[J38] Naudet, Y., Antoniou, A., Lykourentzou, I., Tobias, E., Rompa, J., Lepouras, G., (2015). Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment, International Journal of Virtual Communities and Social Networking, 7(2), 1-29.
[J37] Katifori, A., Vassilakis, C., Lepouras, G., & Torou, E. (2015). Effectiveness of Visualization for Information Retrieval through Ontologies with Entity Evolution: The Impact of Ontology Modeling. International Journal of Information Retrieval Research (IJIRR), 5(2), 66-91.

Conferences

[C77] Theodorakopoulos, M., Papageorgopoulos, N., Mourti, A., Antoniou, A., Wallace, M., Lepouras, G. & Platis, N. (2017, July). Personalized augmented reality experiences in museums using Google Cardboards. In Semantic and Social Media Adaptation and Personalization (SMAP), 2017 12th International Workshop on (pp. 95-100). IEEE.
[C76] Bampatzia, S., Bourlakos, I. Antoniou, A., Vassilakis, C., Lepouras, G., Wallace, M. 2016. Serious Games: Valuable tools for Cultural Heritage. poster presentation at Proceedings of the Games and Learning Alliance conference, Dec. 5-7, Utrecht, Netherlands.
[C75] Triantafyllou, D., Antoniou, A., Lepouras, G. 2016. Sound and kinesthesis in virtual environments: pilot experiment to compare physical and digital sound contradictions. In Proceedings of the 20th Panhellenic Conference on Informatics, Nov. 10-12, Patra, Greece.
[C74] Vassilakis, C., Antoniou, A., Lepouras, G., Wallace. M., Lykourentzou, I., Naudet, Y. 2016 Interconnecting Objects, Visitors, Sites and (Hi)Stories across Cultural and Historical Concepts: the CrossCult project. Proceedings of the Euromed 2016, International Conference on Digital Heritage, Oct. 31-Nov.5, Cyprus.
[C73] Bampatzia, S., Bravo-Quezada, O.G., Antoniou, A., Lopez Nores, M., Wallace, M., Lepouras, G, Vassilakis, C. 2016. The use of semantics in the CrossCult H2020 project. Proceeding of the 2nd International KEYSTONE Conference IKC 2016, Cluj-Napoca Romania, 8-9 September 2016, http://www.keystone-cost.eu/ikc2016/
[C72] Bampatzia, S., Antoniou, A., Lepouras. G., Vassilakis, C., Wallace, M. 2016. Using Social media to stimulate history reflection in cultural heritage. Proceedings of the Smap 11th International Workshop on Semantic and Social Media Adaptation and Personalization, October 20-21, 2016, Thessaloniki, Greece, http://www.smap2016.org/#/
[C71] Theodoropoulos, A., Antoniou, A., & Lepouras, G. 2016. Educational Robotics in the Service of CSE: A Study Based on the PanHellenic Competition. Proceedings of the Workshop in Primary and Secondary Computing Education (WiPSCE '16). ACM, New York, NY, USA, (ISBN 978-1-4503-4223-0/16/10). DOI=http://dx.doi.org/10.1145/2978249.2978262

All publications


Projects

[On-going]

CrossCult": Empowering reuse of digital cultural heritage in context-aware crosscuts of European history project aims to spur a change in the way European citizens appraise History. Funded from the European Union's Horizon 2020 research and innovation programme under grant agreement no 693150. Three year project, started March 2016

All projects


Courses

[2017-2018]

Undergraduate

Programming I

Human Computer Interaction

Advanced Interfaces - Virtual Reality

Postgraduate

Game development



Memberships

Senior Member ACM

CoFounder of ACM Greek SIG CHI


Statistics


Last update September 2017